- Age / Gender:
- 29, Male
- Lost in a Nintendo 64
- All Stats >
DEATH RIDES FOR YOU! AND HE WILL HAVE HIS PRIZE.
- Community Stats
Level 13 Game Developer
Ranked as Town Watch
Contact Info / Websites
I've been working on my game for some time now and I felt like I needed to drop in an give an update post... if only for my own sanity's sake.
I feel like i'm entering a new era of game production, where i'm now spending years building a game rather than 6 or so months. Sanguine 2 will be the first of these and i'm confident that it will be an exceptional game. In fact, my biggest and recurring worry is that I will somehow break flash (I already have in a few instances) because the thing is so big and detailed. If I hit some kind of limitation in flash I never knew about... that could ruin the whole thing. I mean, the last game had reports of falling through the ground that I couldn't reproduce... that's just horrible and I feel helpless about it.
Sanguine 2 is moving along, albiet at a really slow pace since i'm now working full time in a factory (hint: not easy to come home and game design from). I'm into the level building aspect now, which also involves coming up with new monsters and platforming scenarios to play though. And i'm very particular about trying to retain originality here; I don't want to just drop in a skeleton or a zombie, because that's what you'd expect and you'd roll your eyes at the game. I need freaky nightmares that a player hasn't seen before, or old ideas spun into a completely different direction. And that is hard work.
We're looking at about 30 levels total, although that's an estimate until the day they're all done. Six bosses. I'm making the overworld map very free to explore... so it's like Mario 3/world without roads, and i'm hoping to add in some fun and interesting things here and there to make the game feel more exploratory and interconnected. Also, hard work :^p.
Recent Game Medals
Total Medals Earned: 276 (From 89 different games.)